Mihai Budiu’s Blog

About computers and “science”

Sunday, January 20, 2008

A Planetary Operating System

Put side to side a laptop and a mainframe from 40 years ago and you will be amazed by the astonishing evolution.  Not only are hardware resources many orders of magnitude larger, but also the software is immensely more powerful and sophisticated.  Operating systems appeared in the ‘60, for managing mainframe computers.  They handled tasks common to a variety of user programs, such as low-level device handling, scheduling the processor, allocating and naming storage, enforcing security.  An operating system main role is to transform the raw machine into a set of high-level abstraction, which can be used and shared by applications.  For example, instead of thinking which bytes to write or read from a disk, the applications access named files.

It may seem that we are close to have reached the last word in operating systems, and studying them will soon be part of history.  But an invisible revolution is ongoing, whose importance and magnitude is enormous. Despite its enormous scale, the revolution is mostly invisible.  Hidden from our eyes is slowly evolving is a set of enormous, planetary-scale operating systems.  We are still quite far from having reached this goal; to make a historic analogy, I estimate is that we are still in the pre-Unix era (1971) with respect to the planetary OS.  If you look carefully you can see how every year a few more pieces of the puzzle are being filled.

So, what is the computer that is to be managed by the planetary OS?  In its current incarnation it is the datacenter — a collection of tens of thousands of processors and disks — but soon it is going to be a collection of datacenters linked together into a seamless whole.  The goal of the planetary OS is to make millions of processors and disks to behave as a single machine, as easy and natural to use as a desktop.  Using a simple interface you will invoke the power of tens of thousands of processors, spread all over the world.  You will sift through petabytes of data with a simple mouse click.  You will manage millions of data streams from a single console.

You can read about some of the pieces of this enormous puzzle.  Here are some sample links: the Google File System, Amazon’s S3 and VMWare VMFS offer a single filesystem namespace, spanning reliably and transparently up to tens of thousands of machines.  Google’s Map-Reduce and Microsoft’s Dryad allow anyone to execute a program on thousands of machines, sifting through hundreds of terabytes of data in a matter of minutes.  Amazon’s EC2 and VMWare’s DRS offers transparent compute resource virtualization (extending the concept of process in operating systems to the cluster-level).  Microsoft’s Autopilot is the generalization to the cluster-level of the BIOS and software updates, monitoring and deploying automatically software.  Google’s BigTable transforms a cluster into a huge database.  User management is described in Google’s paper, but it is an ubiquitous piece in many other on-line services, from E-Bay to Yahoo IM.  Google’s Chubby provides cluster-level reliable interprocess communication.  Akamai’s network handles vast volumes of traffic for millions of clients.  And, of course, Web-based platforms are the new user-level APIs, which programmers can use to craft mash-ups (the extension of traditional applications).

And this list could continue.

Currently most of these pieces are still disjoint - not yet tied together into a coherent whole, and most of them do not scale up to planetary-size (they are confined to the cluster- or datacenter level).  But the trend is unmistakable: there is an ongoing race to build a unified, simple, single system, which will manage transparently, automatically, and effortlessly (to a large degree - not even a desktop operating system can work without supervision, so we can’t expect full autonomy at this scale) a gigantic computer spanning the whole globe.

It is certainly a very exciting time!

posted by Mihai at 11:36 pm  

Sunday, September 30, 2007

The plan behind Google

Updated: fixed a broken link.

I read a very interesting business book about how great companies are built.  (I am not the only one, the cover boasts "more than 1 million sold.")  The book is "Built to Last: Successful Habits of Visionary Companies."  I am providing the Amazon link, but you can also find a brief description at wikisummaries.  I liked the book because the authors — who are current or ex- academics from the Stanford school of Business — claim convincingly that their analysis is driven by data.  The methodology employed was as follows: the authors have first identified 18 "great" companies, using a survey.  These are companies that have thrived for a very long time, more than 100 years for most of them.  Then the authors set-up a control group, which contains similar companies, but slightly less successful.  Then the authors attempt to find a set of recipes that stand behind the great companies.  The data collection and analysis took 6 years.  Not surprising, taking into account that they had to dig into archives older than 150 years sometimes.

The results are quite surprising, and I highly encourage you to read the book for details.  The one-line summary (which you won’t find in the book in this form) is that all such great companies are really organized a lot like religious organizations.  (This great observation is due to Martin Abadi.)

But one thing that struck me while reading the book is that I recognized a lot of the traits of these organizations in the way Google seems to be structured.  My personal hypothesis is that the founders of Google have actually read this book carefully (it was published in 1996), and they set up deliberately to create a company which would follow the recipe in the book, and thus would be destined to become "great."  The way their stock and revenues has been working, they seem to have been vindicated, but it is way too soon to give a verdict.

Here I want to point out some of these striking similarities.

  • A great company should have a core value, which it preserves no matter how many mutations it suffers.  Clearly, I am thinking about "Do no evil."
  • The company should be driven by "big, hairy, audacious goals."  Goals like the moon landing, which motivate and drive for a long time, but are reachable.  (These are not the same as the core value.)  What else but "organize the world’s information?"
  • The company ideology should be more than just profits.  In fact, short-term profit should be secondary to pursuing the long-term goals.  Doesn’t this fit with the lack of financial guidance offered by Google?
  • Create a cult-like organization, which draws a clear line between the insiders and the outsiders.  There is a lot to quote here, from the free meals and other perks, which are designed to bond the workers together, making them as independent as possible from the "outside world", to their almost paranoid secrecy (in some respects) — for example their extremely strict non-disclosure agreement.
  • Try a lot of stuff and keep what works.  I believe this one needs no explanation.  In fact, Marissa Mayer, google’s VP of search and UX gave a talk at Stanford on Google’s "9 notions of innovation".  One of the points is that the numbers rule: an idea is judged better if supported by measurable evidence.
  • Good enough never is.  Constantly drive for improvement; you can never declare victory, business is a continuous process.  Even if the search engine and AdSense bring in a truckload of money, Google still introduces a whole set of products which take (or will take) advantage of its strength in advertising, such as gmail, maps, youtube, and the on-line office suite.

For some of the recipes in the book I could not find equivalents in Google’s structure, but it is still a very young organization.  For example "home-grown management:" the organization should prepare its own leaders, and should be able to survive unscathed the disappearance of its charismatic founders.  (Anecdotal reports seem to indicate that Google does not like at all the idea of management, preferring a very flat organization, where a lot of the decision power is held by the engineers.)

It is not clear whether these recipes are either necessary or sufficient for creating a great company.  But I will certainly be following with interest the trajectory of Google.

posted by Mihai at 10:54 pm  

Monday, August 13, 2007

Research failures

R. W. Johnson Jr., the founder of Johnson and Johnson liked to say frequently about his company: “Failure is our most important product.” He meant that J&J learned how to create useful products by attempting to create many unsuccessful ones as well.

There is no way to predict the outcome of research: that is what makes it research in the first place (as opposed to just search), you are looking for something that you don’t know yet.

Given the hard constraints that have to be satisfied by the “real world,” it shouldn’t be a surprise if most research results are actually failures, in the sense that their immediate results are not really useful or applicable.

The unfortunate fact is that, in order to get your results published, you have to make the research look good. Almost no conference committe really likes to publish negative results. To have a paper accepted, you have to beat everybody out there, by some metric. The consequence is that many authors spend a great deal of effort to obfuscate the real results that they have obtained, packaging them in such a way to make them look good.

For example, this can involve a “careful” selection of benchmarks, which are not really representing reality, but just highlighting the positive features of the ideas. There’s always a benchmark that will make your reseach look good. If there is no good benchmark, you can always tweak the baseline against which you are comparing: why not compare against unoptimized code, or some obsolete implementation, or perhaps use some favorable units of measure (e.g. plot everything in clock cycles, forgetting to mention that a cycle is 1ns for the adversary and 30ns for the evaluated system).

But good research provides more results than just an artifact. A very important result of research, which is often neglected, is the lesson that has been learned by doing the research. Even if the results are bad, the lesson can be extremely valuable.

Let me give you a concrete and dramatic example to illustrate: starting in the ’70s and tapering off in the mid ’90s there has been a substantial amount of research on dataflow machine architecture. One of the most active groups investigating this topic was at MIT, led by Jack Dennis and Arvind. To be more specific I will just focus on Arvind. Dataflow was trampled by superscalar microprocessors, and most of that research does not seem to have a lot of commercial applicability nowadays. However, the vast majority of Arvind’s students that have worked on dataflow machines, from designing them, building their compilers, and building their hardware, have become virtually a mini “who’s who” list of computing personalities. You can see some of them at the web page about Arvind’s 60-th birthday.

Here’s a sample: Bob Ianucci is head of Nokia’s research center, Greg Papadopoulos is Chief Technology Officer and Executive Vice President of Research and Development at Sun, Keshav Pingali and Derek Chiou are Professors at the University of Texas at Austin, David Culler is Professor at University of California at Berkeley, James Hoe is Professor At Carnegie Mellon, but there are many other. The point I want to make is: what you learn from your work may be more important than the work itself. What Arvind taught these people is much more than dataflow machine architecture, it is how to think critically about research, and how to explore new fields by asking the right questions and seeking a deep understanding of the solution. This has enabled them to be successful researchers themselves.

posted by Mihai at 12:11 am  

Sunday, August 5, 2007

More on Presentation Mistakes

More on Presentation Mistakes

A few years ago I have given a very short talk about giving effective talks; I still think that was a good summary, so I am providing the link above, to the PowerPoint slides.

BTW, I love PowerPoint. I think that it is a great tool, which can be extremely effective when used properly. Like any other tool, it can be used improperly, but this doesn’t make it bad. (Are hammers bad because they can cause injuries?) I think PowerPoint enables many people to present and organize their ideas in much better ways than before. Can you give a great speech without it? Sure. Can you have a terrible slide show? Certainly. But that’s not how you measure its effectiveness.

I have also written some (extended) advice on how to give presentations some time ago, but I guess that web page it too long, and not terribly original.

I also know quite a few people who manage to contradict a very large number of pieces of advice from my write-up and still give amazingly good talks (one example I remember vividly is Amir Pnueli). The secret in these cases is almost always crystal-clear thinking and a very sharp flow of ideas. So these rules are not the only way to do things.

But here I thought to mention a few (other) mistakes which I see frequently in job interviews (and many other presentations):

  • Not listening the questions. It is amazing how many people answer a different question from the one that is being asked. Watching tapes of my talks I have realized that this has happened to me too. The reason is that I often have already in mind a list of questions that I expect, and I tend to match the words I hear to one my mental models. (Some people start answering before the questioner has even finished, thinking they have heard everything!)

    The best way to avoid this symptom is to listen carefully, repeat or rephrase the question, and (if possible) ask whether this is the intended meaning.

  • Giving too many details. A good talk is a fine balance between advertising and teaching hard facts. In truth, most people will forget almost everything you tell them, so the point is to make them interested in the work, and to stick a few salient facts in their mind. To remember, (the vast majority of) people will have to rehearse, and for this they will have to go to a more persistent material than just a talk. A corolary of this observation is that one should rely on intution when it is appropriate, and not try to explain everything in detail.
posted by Mihai at 11:25 pm  

Sunday, July 22, 2007

Some Common Job Interview Mistakes

You have worked hard to earn a Ph.D., and now you are looking for a job, either in an academic position (in a university), or in an industrial research lab, or perhaps in some other place where you have to use your recently earned qualifications. For this transition you have to go through a job interview. This is one of the most important “exams” in your life, since depending on its outcome your future may change in completely unexpected ways.

Having seen the job interview process from both sides, once when I was looking for jobs, and many times while interviewing candidates, I want to point out a few mistakes that I see many candidates making during their interviews. None of these mistakes is “fatal”, and stengths in other areas of the interview can overcome any of them. But why not avoid them if you can?

  • Argue about assumptions instead of substance. Most job interviews contain a presentation given by the candidate. This presentation gives the candidate to focus on an important project which is representative of his or her past research. In many locations this presentation is interactive: the members of the audience can interrupt and ask questions during the presentation.

    A good presentation starts with an introduction, which explains the setting of the research, and (some of) the assumptions under which the problem is solved.

    (Here are some examples: we assume that “the cost of communication is much larger than the cost of computation”, or “we assume that we have a universal public key infrastructure“, or “we assume that we can completely replace the internet protocol IP with the protocol we have designed”, or “we assume that we can recompile all software with our compiler”.)

    Many talks leave some of the assumptions unstated, and listeners have to be deduce them during the talk. I have seen two things happen quite often:

    • The speaker and the listeners have different assumptions sets in mind during the presentation, and thus they do not understand each other, and they argue constantly about the quality of the solution.
    • Even if the speaker and the listeners do agree on a set of assumptions, the listeners may not find the assumptions reasonable. For example, many listeners may object to most assumptions presented above. This can turn out into a religious debate.

    Both these situations are highly counterproductive to the presentation.

    If you are giving a talk and you sense that the debate steers towards assumptions, it is time to stop it immediately and re-focus it. The research has been done, and there is nothing you can do to change the assumptions you have used. You should not spend too much time to defend them either, religious wars are endless, and as a job candidate you have much more to loose than the interviewers by wasting precious time during the talk.

    What you can say is the following: “These are the assumptions behind this piece of work, let’s make all of them clear. You may like them or not, but we cannot argue about them anymore. In this talk, I will show you what I have built on top of these assumptions. What you should judge me for is this construction — my research — and not the assumptions. The value is in the work, not in the premises. If you like the construction, perhaps I can do more constructions in the future, after you hire me, starting from a set of assumptions which is less controversial.”

  • Attempt to hide obvious weaknesses. Sometimes during a presentation an audience member discovers some weakness in the presented work. For example, a very old benchmark was used for measurements, which does not stress enough current machine capabilities. Or there is some related research that the candidate did not know about. Or a theorem was used, for which the assumptions were not all satisfied.

    One of the worst attitudes to take in this case is to defend your work, and to attempt to hide the mistake. “No, this benchmark is actually very good, because the machines in our lab are old.” “No, I didn’t read that work, but I know that that group does not use a sophisticated compiler like mine.” “I am sure that the theorem can be proved anyway.”

    You have to realize that often during your interview in the audience there may be experts in the field of your research. Attempting to trick them with subterfuges will backfire badly.

    The best thing, when discovering a mistake, is to first understand it (this shows that you can think), and second acknowledge it, and then to present the rest of the work, and show how it stands on its own. Hopefully, this mistake will only have a local impact, and it is not the basis for everything you have done in the last 5 years.

  • Not care about the place where you are going. If you interview some place, you better care about that place: the people who work there and who might become your colleagues, the work atmosphere, the reward system, if you plan to do research how you get money for your research, and, very important, the health and wealth of the mother organization which is hiring you. If you interview some place and you never display an interest in any of these things, it shows you are not really committed to go there.

    These are good subjects to discuss for some of the one-on-one meetings that usually occur during the job interview.

  • Show modesty. Some people don’t like to boast about their achievement. The interview is the worst place to hide your qualities.

    Some people prefer for their abilities to “speak for themselves”. Well, I have news for you: it doesn’t really work. People are too busy to guess your abilities, you have to use your mouth.

    In general, do not assume people will think and infer something about you. “They will see I published papers in conferences both in theory and systems, so they will realize that I am an interdisciplinary guy.” If you think that interdisciplinarity is one of your strengths, put it in writing in your statement of purpose, or cover letter, or even better, on a slide in the talk (or all of them).

    I am not saying you have to go around saying how good you are, that does not work, but one thing you have to be very careful during the interview process is about using negative labels for yourself. Even when joking. This is a long post already, so I will write some more about this topic another time.

posted by Mihai at 11:30 pm  

Sunday, July 8, 2007

Computing Research and Monopolies

I would like to point out an interesting correlation between high quality research labs and monopolies:

  • AT&T had a monopoly on long distance telephone service for most of the 20th century in the United States. In 1925 AT&T has created Bell Labs, one of the most famous research laboratories in history, the birthplace of transistors, lasers, information theory, Unix, the C language, and many other things.
  • IBM was convicted in 1973 for having created a monopoly in the digital computer market. IBM’s research centers have pioneered many fundamental concepts of computer science, engineering, manufacturing, starting with IBM TJ Watson, founded in 1945.
  • Xerox signed a consent decree in 1975 to settle an anti-trust suit with the Federal Trade Comission, regarding their monopoly on Xerography. At the time Xerox had just founded the legendary Palo Alto Research Center, or Xerox PARC. You can read about some of the early work done at PARC in my interview with Chuck Thacker.
  • In 2001 Microsoft settled a lawsuit with the Department of Justice regarding its monopoly power on operating systems. Currently Microsoft Research is one of most respected research labs in industry. (History will judge whether its influence is comparable to the other three cited above.)

I am not saying that good research only happens at monopolies, there are plenty of other examples. But often monopolies use some of their money for good purposes.

History also teaches us that when the resources of the monopoly start to dwindle, the labs will suffer. Bell Labs was slowly dismantled, Xerox now only partly supports PARC (which has lost Xerox from its name), and many divisions from IBM Research do not enjoy the lavish resources they used to.

posted by Mihai at 11:48 pm  

Saturday, June 23, 2007

Academics Love Themselves

The higher (i.e., university) education in the United States is really good. In fact, it is so good that it is a significant “export” of the United States. Here is some data from an Oct 2006 Congressional Report:

In FY2005, the Department of State issued 565,790 [student] visas, making up 10.5% of all nonimmigrant visas issued.

And also:

Data from the National Science Foundation (NSF) shows that in 2004, foreign students on nonimmigrant visas accounted for 28.4% of all the doctorates in the sciences and 57.2% of all the doctorates in engineering.

Personally, I came to the US for graduate studies: in 1996 at Cornell, and I moved in 1997 at Carnegie Mellon for a Ph.D in computer science. I can testify that I found the system very good indeed.

One important thing I have learned here is the respect for hard facts, for supporting your statements with data, and for quantifying your assertions with numbers. (This is one reason that I have provided you with the quotations above.) Many European systems are built around the respect of lofty “traditional ideas,” or even worse, “personalities,” incarnated in the untouchable professor, who is always right.

In the US everything is open for debate, and in universities the scientific argument, based on facts, is a powerful weapon. This banishes rigidity, keeping the flow of ideas open.

However great, we should not believe that the system is perfect. In this text I want to point out a weakness of the US higher education system. I won’t be the first to do it: for a much more entertaining account, see this talk by Sir Ken Robinson.

When you talk about a system being “perfect,” you have to first define a measure by which you quantify its quality. While I can’t provide an objective metric, what I have in mind is the degree by which the system produces people which are prepared for the challenges offered by the “real world,” that awaits them at graduation, and, in particular, for a job.

I have to agree with Sir Ken Robinson: the entire education is optimized for producing professors. The higher you go in the educational hierarchy, the more likely you will be to come out a professor.

One can find many explanations for this state of affairs. Let me try to propose one: a positive feedback loop self-reinforcing across generations. The more you stay in school, the more your role models are professors. These are the people you see every day. I know it very well: I have been in school for almost 30 years (that’s a really long time!), and I became convinced I have to be a professor myself. Why? I had never really seen any other profession in front of my eyes. In graduate school there was an implicit, not-very-clearly-stated assumption that the successful graduates go to become professors, and the failed ones go to industry or some other “shady” places like that.

This is how the feedback loop starts. You see only professors around you, and your students also become professors, and they have only seen professors all their lives. A second problem is the information intake. Professors are really smart people. They generate a lot of ideas. They like to write and talk a lot about these ideas. That’s why they write papers and organize conferences where they meet other people like themselves. What they don’t like to acknowledge is that there are lots of other sources of ideas which are not universities. Speaking in particular about computing, where I know the situation better, there are a lot of very good ideas generated in industry, both in mature companies and start-ups, in open-source, by independent consultants, or even just by random hackers. Well, academics very seldom acknowledge such ideas — they don’t know how to cite something which is not a formal paper. For this reason the feedback loop is somewhat closed. Not completely closed, some “traitors” do occasionally slip in at least new problems to work on from the “real world.”

This is where the title of this post comes from: I came to believe that in general academics do love themselves more than the real world.

Professors defend their status quo with two technical weapons:

  • The academic freedom: “don’t you interfere with my teaching and my work.”
  • The fundamental principles: “everything changes too quickly, so I am not going to teach the latest technological fad, I am teaching the principles.”

Both of these are great things, but can be used to just reinforce the feedback cycle I described above. And the problem is, not everybody should be a professor.

posted by Mihai at 11:04 pm  

Friday, June 15, 2007

Research in Academia vs. Industry

The meaning given to the word [computer-related] “research” is not the same in universities (i.e. academia) and in industrial research labs. (Research has yet other meanings, that I won’t touch, for example, “market research.”) The fact that “research” has two meanings is quite subtle, because these two meanings do overlap substantially.

The duality of meanings is most apparent when you see how people from the two environments regard the same piece of work. While I saw people from academia regard a paper as a masterpiece, at the same time people in industry declared it useless. And each party had perfectly valid arguments to their side. How could that be possible?

To reconcile these seemingly contradictory points of view, one has to understand that people in these two camps play two different games, and thus optimize for two different criteria. In academia the reward is tenure, and (perhaps surprisingly) the respect of peers, and the main measure of success seems to be the number of publications (and various awards). In industrial research labs the main reward is having your work translated into a product, and the measures of success are more varied, but include mainly technology transfer (hard to quantify) and patents. What blurs this picture is the fact that there are quite a few people who cross the lines: academics who create companies (i.e., start-ups) or consult for industry, people in labs who publish papers. But in the end, there are two different games that are played here, with the same name, “research”, but with different rewards, and different rules.

There is this famous quote:

Life is a game. Money is how we keep score.
— Ted Turner

I believe that this is pushing the “game” framework a little too far, as I will explain in a minute. But the “game” framework has become really useful for me. Let me give you one more example.

Let’s take software developers. I have met some absolutely brilliant software developers, who can craft some amazing pieces of software, and who have proven that they have a very deep understanding of computers, perhaps much deeper than many people who have stayed much more time in school and gotten a Ph.D. exactly to study the behavior of the machine.

I can imagine how a guy with a Ph.D. can snicker about these developers being just “code monkeys,” who can’t put a paper together, and who don’t know the “related work.” I can also imagine how the coder can snicker about the Ph.D. guy having never produced a piece of code which doesn’t break any time the wind blows. So, who is better?

This is the wrong question. You have to understand that the developer and the graduate student are playing different games. One of them is optimizing for producing software, and the other is optimizing for producing papers. Both of these are really hard and intellectually deep activities. Both of them, when done well, can be very useful for society, and society can pay top dollar for them. You can’t ask one of them to play the other’s game. It would be like asking Tiger Woods to write equations and Einsten to play golf. These are just different games.

That’s why I think that Ted Turner’s quote is not always appropriate: not all people want to play together at the same table.

But I have drifted from my original subject.

Once you understand that academia and industry are different, you can adjust your career accordingly. This has important consequences for the interview style - which should be different in academia and industry, and for managing your career, and even for networking with people from these environments. But I hope to write about some of this stuff in another post.

posted by Mihai at 10:13 pm  

Thursday, May 3, 2007

An interview with Leslie Lamport

Leslie Lamport
Leslie Lamport in his office, May 2007

Leslie Lamport is a legendary figure of computing. While he is probably most well-known because of the open-source typesetting LaTeX macro package and book, arguably his most important contributions are in the domain of distributed systems; this is also the subject of this interview.

This interview was conducted in April 2007. Leslie Lamport typed the answers to my questions and reviewed the final editing. I thank my colleagues who have helped me think about these questions.

This interview is licensed under a Creative Commons Attribution License.

Q: You have always been a member of an industrial research lab. What is the difference between an industrial research lab and a university department?

A: Jean Renoir wrote in his autobiography that someone once asked his father, the painter Auguste, why he painted from nature. Renoir père answered that if he were to try painting a tree in the studio, he would be able to draw four or five different kinds of leaves, and the rest would all look like them. But nature creates millions [his count] of different kinds of trees. I like working in industry for the same reason Renoir liked to paint from nature.

Q: What was the first computer you have used/programmed?

A: The IBM 705.

Q: Your paper Time, Clocks and the Ordering of Events in a Distributed System (Lamport Clocks) (1978) taught programmers once and for all how to think about clocks. The key message had been known by physicists since Einstein: that there exist events in a computer system which do not occur one before another, (i.e., time is not a total order).

A: I hope it didn’t teach anyone once and for all how to think about clocks. For one thing, I’ve written papers describing other ways to think about them. The most important idea in that paper is thinking about distributed systems in terms of state machines — an idea that most people who read the paper seem not to notice.

Q: The clocks are really “stealing the show” in this paper, and I can understand why people can overlook the state-machine. Could you explain the essence of the state-machine idea?

A: Almost any system can be described as a state machine. So an easy way to implement a system is to describe it as a state machine and use a general algorithm for implementing state machines.

Q: The Byzantine Generals Problem paper (1982) describes the first provably correct algorithm for making several computers agree when some of them may give deliberate wrong answers. What are the its practical applications?

A: The only practical applications I know of are in real-time process control — in particular, for systems that fly airplanes.

Q: The Part-Time Parliament (Paxos), (1989 and 1998) paper shows how to make a (server) program more reliable by making several copies, which continue to operate as long as a majority of them are functioning correctly. Paxos is deployed in the Google Chubby lock server and in the Microsoft Autopilot cluster management service from Live Search. Where else is Paxos deployed?

A: The problem that Paxos solves is common to a wide range of distributed systems. The normal-case behavior of Paxos is what sensible programmers come up with when faced with the problem. If those programmers also succeeded in correctly handling the abnormal cases, then they would almost certainly have some variant of Paxos. Of course, they almost certainly won’t come up with Paxos unless they’ve already learned about it. I don’t know how many programmers have. As of a few years ago, I knew of two or three groups at Microsoft who were planning to use Paxos in their next releases. I don’t know if they did.

Q: If I understand the history right, Paxos was appreciated first by the system builders, and later by the theoretical community, despite one of its main contribution being the formal correctness proof. Why did things happen this way?

A: If that is indeed the case, then I suspect Butler Lampson was responsible. He is the only person who understood the algorithm and its significance as soon as he saw it. He advocated essentially the state machine approach and the use of Paxos as the general state-machine implementation. His influence was greater among system builders than among theoreticians.

Q: I noticed that you worked on an operating system (1962—1965). What large programs have you implemented, besides LaTeX — A Document Preparation System (1985)?

A: I haven’t implemented any programs that my colleagues would consider large (LaTeX included). People seem not to appreciate the virtues of writing small useful programs. Years ago, Butler Lampson proposed a project for capturing every keystroke and mouse click and permitting you to restore your computer to its state at any instant. This would have been a large, multi-person project. I thought that was a neat idea. Since all machine state that I ever needed to restore was contained in files that I created with Emacs, I spent an hour writing some Emacs macros that called RCS to checkpoint files whenever I saved them. (Since I grew up in the days when computers crashed frequently and am in the habit of saving the file I’m editing every minute or so, that was often enough. Otherwise, it would have been easy to do the checkpointing on some other regular basis.) I can therefore recreate the state of any of the source files I’ve written since 1993 within about a minute of any given time. I told my colleagues about my macros, but no one was ever interested. Grand projects are much more exciting.

Q: All throughout your writings you emphasize the necessity not only of coming up with sound algorithms for solving problems, but also of proving formally, mathematically, their correctness. Not just using program testing, but using mathematical reasoning for all possible circumstances. However, the currently available formal methods are unable to prove correctness of large software systems, such as real operating systems. What is your advice to software developers for bridging this gap between algorithms (which can be analyzed) and full software systems?

A: You seem to be implicitly asserting the usual argument that program verification cannot prove the correctness of a complete operating system, so it is useless for real systems. The same reasoning would hold that because you can’t implement a complete operating system in C (since you need a fair amount of assembly code), C is useless for building real systems. While this argument has obviously never been applied to C, it has in fact been used to dismiss any number of other programming languages.

People fiercely resist any effort to make them change what they do. Given how bad they are at writing programs, one might naively expect programmers to be eager to try new approaches. But human psychology doesn’t work that way, and instead programmers will find any excuse to dismiss an approach that would require them to learn something new. On the other hand, they are quick to embrace the latest fad (extreme programming, templates, etc.) that requires only superficial changes and allows them to continue doing things basically the same as before. In this context, it is only fair to mention that people working in the area of verification are no less human than programmers, and they also are very reluctant to change what they do just because it isn’t working.

The fundamental idea behind verification is that one should think about what a program is supposed to do before writing it. Thinking is a difficult process that requires a lot of effort. Write a book based on a selection of distorted anecdotes showing that instincts are superior to rational judgment and you get a best seller. Imagine how popular a book would be that urged people to engage in difficult study to develop their ability to think so they could rid themselves of the irrational and often destructive beliefs they now cherish. So, trying to get people to think is dangerous. Over the centuries, many have been killed in the attempt. Fortunately, when applied to programming rather than more sensitive subjects, preaching rational thought leads to polite indifference rather than violence. However, the small number of programmers who are willing to consider such a radical alternative to their current practice will find that thinking offers great benefits. Spending a few hours thinking before writing code can save days of debugging and rewriting.

The idea of doing something before coding is not so radical. Any number of methods, employing varying degrees of formalism, have been advocated. Many of them involve drawing pictures. The implicit message underlying them is that these methods save you from the difficult task of thinking. If you just use the right language or draw the right kind of pictures, everything will become easy. The best of these methods trick you into thinking. They offer some incentive in the way of tools or screen-flash that sugar coats the bitter pill of having to think about what you’re doing. The worst give you a happy sense of accomplishment and leave you with no more understanding of what your program is supposed to do than you started with. The more a method depends on pictures, the more likely it is to fall in the latter class.

At best, a method or language or formalism can help you to think in one particular way. And there is no single way of thinking that is best for all problems. I can offer only two general pieces of advice on how to think. The first is to write. As the cartoonist Guindon once wrote, “writing is nature’s way of showing you how fuzzy your thinking is.” Before writing a piece of code, write a description of exactly what that piece of code is supposed to accomplish. This applies whether the piece is an entire program, a procedure, or a few lines of code that are sufficiently non-obvious to require thought. The best place to write such a description is in a comment.

People have come up with lots of reasons for why comments are useless. This is to be expected. Writing is difficult, and people always find excuses to avoid doing difficult tasks. Writing is difficult for two reasons: (i) writing requires thought and thinking is difficult, and (ii) the physical act of putting thoughts into words is difficult. There’s not much you can do about (i), but there’s a straightforward solution to (ii) — namely, writing. The more you write, the easier the physical process becomes. I recommend that you start practicing with email. Instead of just dashing off an email, write it. Make sure that it expresses exactly what you mean to say, in a way that the reader will be sure to understand it.

Remember that I am not telling you to comment your code after you write it. You should comment code before you write it.

Once you start writing what your program is supposed to do, you will find that words are often a very inconvenient way to express what you want to say. Try describing the mean of a set of numbers in words. If you succeed in describing it precisely and unambiguously, you’ll find that you’ve written a formula as a sentence. This is a silly thing to do. In a great many cases, mathematics is a much more convenient language than English for describing what a piece of code is supposed to do. However, it is only a convenient language if you are fluent in it. You are undoubtedly fluent in arithmetic. You have no trouble understanding

The mean of the numbers a1, … , an equals (a1 + … + an) / n.

The kinds of things you need to describe in programming require more than simple arithmetic. They also require simple concepts of sets, functions, and logic. You should be as familiar with these concepts as you are with arithmetic. The way to achieve familiarity with them is the same way you did with arithmetic: lots of practice.

As you get better at using math to describe things, you may discover that you need to be more precise than mathematicians usually are. When your code for computing the mean of n numbers crashes because it was executed with n = 0, you will realize that the description of the mean above was not precise enough because it didn’t define the mean of 0 numbers. At that point, you may want to learn some formal language for writing math. But if you’ve been doing this diligently, you will have the experience to decide which languages will actually help you solve your problem.

Q: You performed an interesting experiment analyzing quicksort implementations that you found on the web using a search engine.

A: I did a Web search on “quick sort” and tested the first 10 actual algorithms that came up. Half of them were wrong. Every one that was written in pseudo-code, and hence could not have been tested, was wrong. Not one Web page made any attempt to show that the algorithm worked, although several of those pages were notes from computer science courses [at universities].

Q: You have written a book (2002) and many papers about TLA+, which is a very high-level specification language. What is TLA+ good for, and what isn’t it good for?

A: TLA+ is good for writing formal, high-level descriptions of certain aspects of concurrent and distributed systems. The major part of TLA+ (in terms of the number of constructs and operators) consists of a language for ordinary math. Since ordinary math is wonderful for a great many things, TLA+ is potentially useful for any task that requires very rigorous mathematical statements. For which of those tasks it is actually good is something that can only be discovered by trying.

Q: Should programmer’s and computer science education emphasize distributed system concepts more in the Internet era? What are some of the fundamental concepts one should internalize?

A: I’ve spent much of my career in search of fundamental concepts. I haven’t found any that compare with concepts such as energy and momentum in physics. There are a few results that seem to be of fundamental importance, such as the Fischer, Lynch, Patterson theorem. One important concept that is underappreciated in the world of distributed systems is that of invariance.

Q: Is invariance used in distributed algorithms in a different way from traditional algorithms?

A: It’s used in the same way as for any concurrent algorithm. The term invariant is used somewhat differently when talking about sequential algorithms — meaning an assertion that is true when control is at some point in the program rather than one that is true at all times.

Q: What software tools do you use in your day to day work?

A: Emacs, LaTeX, SANY (the TLA+ parser) and TLC (the TLA+ model checker).

Q: What hard open problems are there remaining in distributed systems?

A: On the theory side, recognizing a problem has generally been harder than solving it. Since you are asking about problems that are already recognized to be problems, the answer is probably none. On the practical side, I don’t think I have any more insight into that than most other people.

Leslie Lamport in 2003

Photo (c) Keith Marzullo, 2003

Q: A big part of your research effort seems to be building the appropriate abstraction of reality, which is accurate enough to model essential details, but also precise enough to be modeled mathematically. How does one learn the art of abstraction?

A: An engineer at Intel once told me that writing TLA+ specs taught them to think more abstractly about their systems, which improved their designs. But I don’t know if that made them any better at looking at a completely new situation and abstracting its essence. It’s probably a skill one is either born with or learns at an early age.

Q: Did you get lots of fan email because of LaTeX?

A: Perhaps one or two a week.

Q: What are some things you would do if you were without access to a computer for three months?

A: Think and try to find some pencils and paper.

posted by Mihai at 10:02 pm  

Thursday, February 22, 2007

An interview with Chuck Thacker

Chuck
Chuck Thacker in his office, October 2006
Chuck Thacker is one of the 16 technical fellows of Microsoft - the highest technical position one can achieve among the 75000+ employees of Microsoft.   He has been one of the main designers and builders of the Xerox Alto, the first personal computer, in 1972, and one of the inventors of the Ethernet.  At Microsoft he led the creation of the Tablet PC prototype.

This interview was conducted in mid-October 2006. The audio transcript has been edited for continuity. I thank my colleagues who have reviewed the transcript and have made useful suggestions. Chuck Thacker has reviewed this text prior to posting.

This interview is licensed under a Creative Commons Attribution License.


alto

Image courtesy of Chuck Thacker.

Q: My first question is somewhat tongue-in-cheek. The Alto computer was designed and built at Xerox PARC in 1972. It featured a lot of very advanced technologies: microprogramming, a mouse, bitblt (high-speed screen manipulations), a bitmapped display, overlapping windows, menus, icons, wysiwyg text editing, object-oriented programming, simultaneous applications, Ethernet networking, CAD systems, email, and laser printing, many of the things we take for granted today, more than 30 years ago. So, my question is: What has happened in the last 30 years that wasn’t discovered at PARC?

A: We did miss a lot of things. We missed the IBM PC. And in particular, we missed the significance of the Apple II. I had looked at an Apple II. The Apple II came out about 10 years after the Alto. But it was a very minimalist design, so it would not cost a lot of money. Alto was very expensive: it cost $12,000 in 1973, that’s now $100,000. The idea of putting $100,000 of stuff on someone’s desk just didn’t work. And although Alto went to a lot of places, including the Carter White House, for document preparation, for most things it was really too expensive, it was just before its time. And the reason IBM PC and Apple were so successful is that people had begun to make microprocessors which were powerful enough to run real software. It’s a little humorous, the processor in the Apple II, the 6502, was the processor that we used in the keyboard of the Dorado [a successor of Alto], that we built at about the same time — our keyboard controller. We didn’t think of the 6502 as a computer at all, we thought of it as a controller.

We missed spreadsheets, but only by a little. Peter Deutsch had written a memo about a programming system that would work with a concept called spiders under the paper, which is the spreadsheet paradigm, but he never built it. And the primary reason he never built it is that he didn’t have anybody who needed it.

One of the things that worked out so well with the Alto is that we built it for ourselves. You can’t do that today, because what nerds want is not what the public wants. But we wanted a lot of things that people did want at that time. In particular: document preparation.

We missed RISC. That’s primarily because every machine we had built was microprogrammed. [Microprograms] would allow you to build quite complex instruction sets. In the Alto and in some of the other machines the microprocessor was used for doing I/O control as well. You could do very efficient things with microprograms. You could do things like bitblt, which are very difficult with a hardwired machine. We missed RISC until we read their papers: What a good idea!

We missed Unix. The Alto system was a single-user machine, it was not a time-sharing system. Unix started out as a multi-user system, to allow multiple users to share a PDP-11. [Note: it was actually PDP-7.] We missed that one completely.

TCP/IP is questionable. Some of the people from PARC did participate in the meetings with the TCP/IP group, but the lawyers told them they could not say anything. They could only ask questions, so they asked clarifying questions. I was told that one of the organizers turned towards the Xerox guys and said: You guys have done this before, haven’t you? Xerox had its own network protocols — XNS. That was at a time when there were a zillion protocols. TCP/IP hadn’t really emerged as the dominant one.

Q: Why did you decide to work in computers?

A: I didn’t start in computing at all. I had known for a long time, since I was kid, as a matter of fact, that I wanted to be an engineer. I decided when I was nine to become a physicist. But I would not become a theoretician, because I am a pretty bad mathematician. Instead I would become an experimentalist, and in particular, I was to design particle accelerators. I had worked at the Caltech synchrotron laboratory for a while which had one of the first medium-sized particle accelerators — it was actually a prototype for the Berkeley Bevatron. And I really liked it a lot. You are doing physics, and you are doing cutting-edge engineering, because there is a lot of very hard engineering in building stuff for an accelerator.

I bounced around through various schools. Caltech, UCLA, and finally Berkeley, where I was in physics. I was pretty much self-supporting through undergraduate school. Student loans were not a concept then. When I graduated I said I am going to work for a year or so, to get enough money to pay for graduate school, and I will apply to various graduate schools along the way.

One day a friend came by and said: You know, Chuck, there’s an opening at Berkeley in the Genie Project. So I went and talked to the guy who managed the project — Mel Pirtle, and wound up working for them as a staff engineer. This was in 1968. What Genie had just finished was the 940 time-sharing system. They were augmenting it in various ways. I worked on various pieces, such as the printer controller, some modems, redoing the teletype channels.

Of course, I got totally sucked into computers. I had programmed a bit before, mostly in FORTRAN, for physics. The way I put it, I fell among bad companions: Pirtle, Wayne Lichtenberger, Butler Lampson, Peter Deutsch, a lot of very good people.

We decided we could not do the follow-on machine, which was very large, in a university. Although we probably could get ARPA to pay for it — because at that time ARPA was a big spender, since Bob Taylor was running ARPA — the strictures of the university system would just not let us build something at that scale.

So we went to do a start-up, called Berkeley Computer Corporation (BCC). And we spent through 1970 building the machine. There was only one built, because the company could not get enough financing to make a big success out of it. But the final machine worked, and the company was dissolved. And the machine was sold to the University of Hawaii where it was the primary machine of the Computer Science Department for about 5 years. A lot of people went to this new research laboratory in Palo Alto, called PARC. I was actually one of the very first, because the hardware was working, so I didn’t have anything to do at BCC while the software people were finishing up the software. So I went to work for PARC.

Q: You took advantage of Moore’s law even very early. For example, in the Alto you dedicated 3/4 of memory to the bitmapped display, although it was very expensive. However, can you point out some instances where Moore’s law enabled some capabilities which took you by surprise?

A: One of the things I did not anticipate very well was how far one could push CMOS technology. CMOS was great, it was much better than the original technology, which only had one kind of transistor, an n-channel transistor. Until 1990 I thought that other technologies, like Bipolar, or transistors made from materials like [atomic group] 3-5 oddball compounds, which are fundamentally better than Silicon in terms of performance, would still have a place. And today they don’t. The closest thing you have is Silicon on Germanium as an add-on process to Silicon. But CMOS has conquered the world. I did not anticipate that.

I was a fan of ECL [emitter-coupled] logic much longer than I should have been. If I had really figured it out… I didn’t talk to enough good material scientists or physicists to believe. A lot of the original papers about the limitations [of CMOS], which were written by the masters, like Carver Mead, just turned out to be wrong. They didn’t understand that the high level of investment in CMOS would pay off. I did somethings which were pretty nutty, when viewed even from 20 years after. But by and large, I did internalize Moore’s law.

Most people don’t understand what Moore said. He didn’t say computers will run faster, or they will become cheaper, or anything like that. He said you can put twice as many transistors on this chip every 18 to 24 months. And he was dead-on right. I imagine he’s astonished it has managed to hold on for 35 years, because mostly technology curves are S curves. And there is going to be an S curve in silicon. Things are getting down to atomic dimensions. As they do, other technologies, like electron-spin devices, and carbon-nanotube devices are trying to move from laboratory to reality. Recently Freescale introduced MRAM, which is based on electron spins to store the bits. It is nonvolatile, and very fast. Not big yet, but it may be the replacement for memory in the CMOS area. Nonvolatility would be wonderful: it would take us back where we were with core memory: you can take away the power and the machine does not lose its brain.

Q: Your older projects are quite well known. Can you talk a little about your more recent projects?

A: After coming to Microsoft, I first spent a couple of years in the UK, helping set-up the research laboratory there. That was a finite period assignment, and when I came back to the US I looked around for something to do. I had worked a bit with the guys doing electronic books. They had just gotten the charter to do some kind of tablet device. I went to them and said hire me, because I know how to do this. And they did. So I went into this product group, and I worked on the Tablet PC for a few years.

The Tablet PC hasn’t been as successful as we hoped it would be, but it hasn’t been the commercial failure that all of its predecessors have been. It’s still growing, it’s still a very viable form factor, and a lot of people just love them.

More recently I’ve been thinking about where can we take computers that they have not gone before? The way I characterize this is: Microsoft, in order to be a big growth company, has to do better than 10% market share. People look at me and say: you’re crazy, MS has 90% market share. I say No, you’re wrong, there are about 600M PCs in the world, and there are 6 billion people. By my measure, that’s 10%. I am very interested to make technology more accessible in developing countries.

More recently, I am also interested in getting back into computer architecture. I had left it about a decade ago, because I decided that the papers I was reading were all boring, and were all very incremental. I now believe there may be some ways to break through that and do the major innovations that we were doing 30 years ago. You can’t do those the same way today, because everybody works with the same silicon processes, and that defines what you can build. A small group cannot design a large chip — unless you do it with an industrial partner, because it takes too long, it is too big an effort. Managing the complexity of a billion transistor object is not something that a group of 10 people can do, no matter how wonderful the tools are.

One approach that I am quite enamored of (I didn’t think of it), is RAMP, Research Accelerator for Multiple Processors. Their idea is to use FPGAs to simulate the future. In the same way we used new hardware by spending a lot of money to simulate the future [in a system like Alto]. But we can’t do that any more, because there isn’t that much money [to simulate a next-generation processor]. I think this RAMP device might improve things. I am helping to make RAMP happen more quickly and on ways to use it to redress some of the mistakes we’ve made in the last 30 years in terms of architecture.

Q: What technologies make a Tablet different from a regular laptop?

A: There aren’t any. The intention was that there would not be any, because if you have a lot of novel technologies, it is unlikely you will get widespread adoption, because people will want to charge money for those things, and that is not what leads to volume. The reason the PC is the dominant platform on the planet is because it is a platform, and the specs are sufficiently open that anybody can make one.

The only thing that’s really new in the Tablet PC is the pen digitizer. A lot of people had built tablets with resistive digitizers. You see resistive digitizers in Pocket PCs. But they don’t work very well if the screen is large and if you want to write on the screen. Because if you rest your hand on the screen, it thinks that your hand is the pen. The digitizer that we chose uses an electromagnetic technique which allows it to locate the pen even when it is above the surface of the tablet. This, to many, looks like magic. It is just electronics.

Tablets come in two forms: a convertible and a slate, which I favor, which is just a solid block. To first order, it is a laptop, but it is the evolution of a laptop. That’s the way many manufacturers use it: they take their laptop designs, stick the digitizers on, and they are done. Microsoft built a Tablet PC not because it included a lot of novel technology, but because there was a lot of resistance from [hardware] manufacturers. They looked at the idea, and they didn’t understand it, and they didn’t know how hard it was going to be. We had to build a prototype to show them how hard it was going to be. When that prototype was built, a lot of them said gee, we can build things like that...  Sure you could. It’s easy.

Q: The magic is in the software…

A: The software is always the magic in the computer. Hardware is really the simple part. The complex part is the software, and that’s the part that’s hard to get right.

Like anything, the Tablet’s initial software was very weak. It would not track the pen very well, handwriting would not work very well for that reason. But it’s gotten quite a bit better lately. Now it’s possible to build very good drawing and handwriting applications on the Tablet. There’s still a lot of innovation to be done on how to use the pen to improve the user experience, that we haven’t even thought of. Like when we had built the Alto: we hadn’t really quite figured out windowing systems. It took quite a while before we had the windowed applications. The Alto screen looked like a glass teletype initially.

Q: In your office there is always some disemboweled electronic device. You always take things apart. Why do you do that?

A: You learn design tricks. You learn how other people did it. I encourage reverse engineering. A lot of people say: you shouldn’t reverse engineer, you should go out and do new things. I don’t believe that. I take things apart. I take toys apart. It’s very interesting to see how people designed a toy. Somebody said: an engineer can build for a dime what anybody can do for a dollar. Engineering is a matter of making choices in order to minimize a cost function and to maximize the outcome. I study other designs. And I see how smart people did it.

Q: It’s easier to do for hardware than for software.

A: That’s one of the things that is very positive about the open-source movement: anybody can look at the source and see how it is done. The problem in software is that you may look at the code and still can’t figure out how it is done, and a lot of code is junk anyway. And it is much harder to understand a software system than to understand a hardware system. If you can look at it and see it working, you know what it does, whereas you can stare at a program listing, and you don’t know what it does. Many people that I know from the Unix community spent a long time looking through the listings of the first one that they actually published, which I think was System VII. And they actually published everything. And people pored over them to figure out how this extremely clever system was built. These days it’s much harder. Either you can’t get the code, or there’s so much of it, you can’t understand it. No single human can understand it anyway. But you still do a pretty good job understanding things by reading the source.

Q: What do you think is your best work?

A: The best well known is the Alto. But some of the later things were more relevant today. I am pretty proud of the Firefly system, which was the first multiprocessor workstation. A lot of the experience from Firefly should be relevant to the upcoming multicore world. We built the computers, and we built a multithreaded operating system to run on them, that looked like Unix. This was in 1983 to 1985. They were still operating Fireflys when I left DEC [in 1997]. Of course, DEC was in the workstation business by then. Some of those things are still relevant, and still cited in papers. Nobody cites Alto, unless they are history papers. But the early things were much more fun, because the field was certainly much more open at the time.

Q: How do you learn good engineering?

A: You generally learn it by doing it and by looking at what other people have done. I’ve had a few very good mentors throughout my career. I’ve probably learned more from them than from books. Books are good for reference, but you need to have a very large bag of tricks. Just as a programmer needs to understand a lot of fundamental algorithms, or he would go off the rails and reinvent everything, usually to the detriment of the end-user. We see that a lot today: people don’t get good grounding in algorithms, so they go and reinvent them, and they are very proud. But by and large, the old ones are better. So: learn how other people do it.

Q: People have expected many times that technology will miraculously help the learning process, but it hasn’t happened. How can computers help?

A: To some extent it has helped. If you think about the way these days teachers work about presenting ideas to students, a lecture room is much different than it was, even ten years ago. Everyone uses PowerPoint, everyone uses laptops. You can argue whether PowerPoint has increased the quality of education or decreased it, but it has certainly changed it a lot. Computer have had an enormous effect on education. By and large, this is not true at the lower grades. My own belief is that’s where the problem is. I was at a meeting in Boston last week, where we were told about some of the wonderful investigations that people have been doing to improve secondary and college education, primarily through the use of technology. Somebody in the audience said: isn’t K2-6 where the problem really is? The speaker said Yes, it is, but it is too hard. So we’ve not gone there.

People who have gone there have been in general unsuccessful. Edutainment is the name. CD educational games were given a lot of trials, and they don’t work. I am pretty interested in that. I don’t have an answer. I do have some ideas, and some of them we’re working on.

The thing I worry most about is literacy. That is a fundamental skill. Our kids are not reading as much as they used to. It’s quite clear why, there are two reasons, everybody understands what they are, but they don’t know what to do about them. The first thing is television: kids spend a lot of time in front of television, which has no value whatsoever. The second thing is that parents no longer read to their kids, because they don’t have enough time. When I grew up, in most families one parent stayed at home. That person took care of the child’s education far more effectively than a teacher did. Parents just don’t have the time now, since they both have jobs. Education takes a back seat: they expect the schools to do that. But you can’t reasonably expect the school to work with a kid in an environment where you need a lot of 1-on-1, because it’s 30-on-1.

Q: What are your hobbies?

A: I don’t really have anything that I would really describe as a hobby. I enjoy my work so much, so when I am home and doing nothing I can always find something to do. I am lucky: I can do a lot of things that I do — design things — without a computer. It’s just me, a piece of paper, and quiet.

posted by Mihai at 5:45 pm  
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